Tag: gamification

Gamification, part 1: Escape Room

It is news to no one who knows me well that I love games. Board games, sudoku, puzzles, jeopardy—you name it, I probably love it. It is not surprising to anyone, least of all me, to learn then that I create a lot of games to play in the classroom. Yes, they are often fun, but more than that they… Read more →

Games/Activities for Review

I am always on the search for new, interesting ways to engage students and break up my lectures into more manageable chunks. This past semester (fall 2016) I was faced with a couple of new challenges that forced me more than ever before to develop in-class activities. I was returning to work full time after a semester of maternity leave… Read more →

Goals for 2017

I keep telling myself that I will add a new post every 2 months, but then I always seem to forget (blame sleep deprivation). My goal for 2017 is to post more actively, for me more than anyone or anything else. I find that if I draft a post about what I’ve been doing in class, it helps me think… Read more →

Activities for the large lecture class

Now that the Fall semester has ended, I’ve started to reflect on what types of in-class activities worked well and which ones failed or simply need tweaking. In the end, I realize that activities that are successful might eventually work less well depending on the time of the semester. For this reason, I can’t stress enough how important it is… Read more →

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